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      <image:caption>This project is the result of my 4th-year Honours Project and Dissertation research. I developed an application in Unity to explore the methods of creating realistic volumetric clouds in games. Using an atmospheric model approximated from real-life and equations related to the nucleation of vapour I concluded that creating cloudscapes based on real world maths can be achieved without greatly impacting performance, providing the groundwork for much larger and in-depth physics simulations in games relating to weather generation.</image:caption>
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